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Tag Archives: Sarah Como

Education & Journalism at PAX East 2017

Posted on February 28, 2017 by Ken Gagne

PAX East 2017 is next week. Though the event is not typically considered a safe haven for a diverse audience of gamers, over the years its programming has expanded to include not only the Diversity Lounge but speakers and panels about LGBT+, PoC, atheism, ageism, and more. As evidence, you need look no further than this podcast, which was launched following a PAX East panel on sexism in gaming. Since then, several episodes of Polygamer have featured speakers first seen on PAX East panels, such as Charles Battersby and Tatjana Vejnovic. There are plenty of open-minded, supportive, encouraging, diverse people and panels at PAX — and I’d like to continue counting myself among them.

In trying to further improve PAX East from the inside, I’ve been moderating panels at the event since 2013, including this year. If you’re interested in getting into the games industry or honing your craft, then do I have the panels for you:

Life After Graduation

Sunday, March 12, 1:30–2:30 PM in Cuttlefish Theatre

Colleges are preparing students for a career in game development and design — but how closely does the classroom match the reality? Are the next generation of creators being given the skills and opportunities they need? We’ll hear from several recent graduates about the reality of their first years in the industry and what they wish they’d known.

Featuring:

  • Ken Gagne [Digital Content Developer, Gamebits]
  • Oleg Brodskiy [QA Tester, Irrational Games]
  • Francesca Carletto-Leon [Co-Founder, Contigo Games]
  • Julie Murphy [Experience Designer, Riot Games]
  • Sarah Como [Chief Operations Officer, Zephyr Workshop]

PAX East 2017: Life After Graduation

+1 to Journalism: Becoming a Better Writer

Sunday, March 12, 4:00–5:00 PM in Bobcat Theatre

What do you need to know to make it as a games journalist? What pitches do editors love to get, and what tropes have been done to death? Whether you’re helping consumers make informed purchasing decisions, unearthing the history of a franchise, or critiquing video games as art, you have to convey a lot of meaning in just a few words before the reader clicks away. Come hear veteran writers and editors share the best in games journalism and our own mistakes we’ve made along the way.

Featuring:

  • Susan Arendt [Executive Editor, GamesRadar+]
  • Jonathan Holmes [Writer, Destructoid & Nintendo Force]
  • Ken Gagne [Digital Content Developer, Gamebits]
  • Alexander Sliwinski [COO, Bithell Games]

PAX East 2017: +1 to Journalism

Although my lineup this year may not directly address matters of diversity, there’ll be diversity on stage. I long ago signed a pledge to diversify my panel lineups — but that wasn’t hard to do, since alumni of Polygamer were quick to sign up, including Sarah Como, Francesca Carletto-Leon, and Susan Arendt.

If you’re attending PAX East, I hope to see you in the audience! We’ll be using the hashtags #paxgrad & #paxjourno, respectively, so feel free to follow along, wherever you are. Be sure to say hello afterward, and subscribe to this podcast for audio and video from these panels!

(Promotional images courtesy Thomas Awrey)

Posted in Events | Tags: Alexander Sliwinski, Boston, degree, education, Francesca Carletto-Leon, graduation, Jonathan Holmes, journalism, Julie Murphy, Oleg Brodskiy, panel, PAX, PAX East, Sarah Como, Susan Arendt |

Polygamer #20: Sarah Como of Zephyr Workshop

Posted on April 22, 2015 by Ken Gagne

Sarah Como is the Chief Operating Officer of Zephyr Workshop, developer of tabletop game A.E.G.I.S. and computer game Flora Fiora. Zephyr was born amidst Sarah’s recent education in the game design program at Becker College, which landed her on the PAX East panel "Full-Time Student, Part-Time Indie", in which she discussed juggling these dual roles. Since graduation, Sarah has become active in all aspects of Boston’s indie game scene, including working as PR manager for the Boston Festival of Indie Games (BostonFIG) and consultant for Green Door Labs.

In this episode of Polygamer, Sarah and Ken talk about the value of having a formal education in game design; the lasting appeal of board games in a digital age; best practices for Kickstarter crowdfunding; the role of geography and networking in getting your projects off the ground; and the occasional need to "lawyer up" before embarking on a new venture.

Download the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

Continue reading →

https://media.blubrry.com/polygamer/www.polygamer.net/wp-content/uploads/podcast/pg20-sarah_como.mp3

Podcast: Download (Duration: 1:12:50 — 34.2MB) | Embed

Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Pandora | iHeartRadio | Stitcher | TuneIn | RSS | More

Posted in Podcast | Tags: AEGIS, Becker College, Boston, BostonFIG, Flora Fiora, Massachusetts, MassDIGI, Sarah Como, tabletop, Worcester, Zephyr Workshop |

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