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Tag Archives: programming

Polygamer #41: Adelle Lin of the Code Liberation Foundation

Posted on April 13, 2016 by Ken Gagne

The Code Liberation Foundation is a New York City-based non-profit that offers free game programming workshops to those who identify as women. The organization was founded in 2013 by Catt Small, Kay, Jane Friedhoff, Nina Freeman, Phoenix Perry, and Kaira Villanueva, seeking to change the female-to-male ratio in video game development. By creating a safe space free of the pressures often found in a mixed-gender environment, the CLF provides students the opportunities to develop their skills and confidence at no cost to them.

CLF directing member Adelle Lin joins Polygamer this week to discuss how the Code Liberation Foundation prepares students to enter a workforce that is traditionally male-dominated and how to address that issue early in the pipeline; the resources that students need that aren’t always available in more traditional academic settings; why students are taught to make games and not another genre of software, and why p5.js is one of the languages of choice for these classes; how the Code Liberation Foundation is unique from other gender-oriented academic programs or even social organizations; and how the group has evolved in its first three years.

Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

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Posted in Podcast | Tags: Adelle Lin, CLF, Code Liberation Foundation, development, education, New York, New York City, NYC, programming, women |

Polygamer #24: Happy Father’s Day, Edward F. Gagne

Posted on June 24, 2015 by Ken Gagne

In celebration of Father’s Day, this week’s guest is the host’s father, Edward F. Gagne. Born in the 1940s, Ed has witnessed the evolution of entertainment across the better half of a century, from early radio shows to black-and-white televisions to the latest home game consoles. Often a curious and early adopter of technology, Ed brought into his household such toys as a pinball table, Atari 2600 game console, and Apple II computer, exposing his four sons to advances that would revolutionize industries. He also fed their love of fantasy and science fiction, tuning the family into Star Trek and bringing home the earliest novels of R. A. Salvatore — when Ed himself wasn’t playing Tetris for literally decades on end!

In this interview, Ken asks his dad what passed for fun in each decade of his life; what it was about each medium that appealed to him; how he hoped to influence his children’s passions and interests with these decisions; and his thoughts on modern video games’ ability to positively or negatively influence today’s youth. Unlike a previous Polygamer episode that interviewed parents currently in the trenches, this episode provides the unique perspective of someone who has already raised the next generation of geek as he reflects back on his life and roles.

Download the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode as well as a transcript.

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Posted in Podcast | Tags: Apple II, Chrysler, comic books, dad, Edward F. Gagne, EFG, father, Father's Day, Imperial, Kick the Can, parenting, pinball, Pong, programming, Star Trek, Tetris, Visicalc | 1 Comment |

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