In four short years, Patreon has enabled thousands of gamers to take their journalism, podcasts, and channels to the next level. It’s proven a popular alternative to the whims of Google’s “adpocalypse”—though Patreon’s had a few bumps of its own along the way. On the PAX East 2018 panel "Gaming Patreon: Building Community for Fun and Profit", I chatted with three Patreon creators to learn about their crowdfunding strategies, setting effective goals and rewards, building a community, and how artists and patrons can steel themselves against potential changes to Patreon’s model.
- Ken Gagne (Digital Content Developer, Gamebits)
- Tanya C. DePass (Founder & Director, I Need Diverse Games)
- Lon Seidman (Content Creator, Lon.TV)
- Ian Danskin (Founder and Editor, Innuendo Studios)