Game to Grow is a non-profit that promotes the therapeutic, educational, and community growth benefits of gaming. With structured online sessions of Dungeons & Dragons and Minecraft, as well as their own tabletop game called Critical Core, Game to Grow teaches gamers of all ages and to become more confident, creative, and socially capable.
In this episode, Game to Grow executive director Adam Davis and director of education and training Dr. Elizabeth D. Kilmer join Ken to discuss the history of gaming therapy; what makes a game more conducive to therapeutic benefits; why Game to Grow is for everyone, not just those with diagnoses; what led Game to Grow to create Critical Core; how games such as Dark Souls and Celeste can encourage a growth mindset; and why de-escalation is a valuable skill, even (or especially) among collaborative players.
Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Amazon Music, Spotify, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for a transcript and links to resources mentioned in this episode.
Podcast: Download (Duration: 1:04:28 — 74.8MB) | Embed
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