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Tag Archives: history

Polygamer #85: Shannon Symonds of The Strong Museum of Play

Posted on January 9, 2019 by Ken Gagne

Shannon Symonds is a curator at The Museum of Play, home to the International Center for the History of Electronic Games (ICHEG). This institution in Rochester, New York, is home to 60,000+ artifacts of gaming history, from rare game consoles, coin-ops, and prototypes to design documents, periodicals, and transcripts. Shannon, who last month was profiled in the book Women in Gaming, recently curated the Women in Games exhibit, showcasing the contributions of generations of women to video games.

In this interview, Shannon and I discuss what gaming rarities ICHEG houses, where they come from, and where they go; the challenges in preserving a digital medium; what a visitor to the Women in Games exhibit will see if they look up; why Bahiyya Khan deserves a place in gaming history; what to study in college to become a museum curator; why Shannon was surprised to be in Meagan Marie’s Women in Gaming anthology; and what we both love about Star Trek: Discovery.

Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

Links mentioned in this episode:

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Posted in Podcast | Tags: curation, curator, exhibit, history, ICHEG, museum, Museum of Play, New York, preservation, Rochester, Shannon Symonds, Strong, Strong Museum of Play, Women in Games |

Polygamer in the Internet Archive

Posted on October 5, 2016 by Ken Gagne

Polygamer provides a platform for marginalized voices — those who are often excluded from mainstream dialogue and debate. I founded Polygamer on the belief that it’s important for all voices, regardless of race, creed, origin, ability, gender identity or preference, to be heard. A podcast provides a permanent, sustaining record for those voices, so that their experiences and lessons can be shared not just in a moment, but for all time.

It’s vital that those voices never be silenced — that they ring out long after Polygamer‘s run concludes. Although I see no end for this show, there is always the unseen: hacks, accidents, and major life events. So I am taking steps now to ensure that even those events will not mute that which has been heard here.

That is why, as of today, the entire collection of Polygamer podcasts is available in the Internet Archive, a 501(c)(3) non-profit digital library. For over two decades, the Internet Archive has been collecting, digitizing, storing, and serving media: books, movies, videos, and, via their popular Wayback Machine, websites. The Internet Archive has been particularly active in the games industry the past few years with their Console Living Room, which makes games for classic consoles — the Atari 2600, Mattel Intellivision, the Colecovision, and more — playable right within a user’s web browser. The Internet Archive’s dedication and action in support of gaming history is powerful and undeniable.

By accepting Polygamer into their collection, the Internet Archive ensures that each MP3 and its transcript and metadata will be available to listeners and researchers for years to come. This decision is consistent with the show’s Creative Commons license, which empowers any listener to copy or modify the podcast.

Polygamer recently celebrated its second anniversary and its fiftieth episode. I’m eager to feature the stories and successes of many more voices in future episodes, all of which will be added to the Internet Archive as they are made available.

(My thanks to Jason Scott for uploading the first fifty episodes and providing a metadata exemplar.)

Posted in Elsewhere | Tags: archive, collection, history, Internet Archive, Jason Scott, preservation |

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