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Tag Archives: Giant Spacekat

Polygamer #37: Game designer Carolyn VanEseltine

Posted on January 13, 2016 by Ken Gagne

Carolyn VanEseltine is an accomplished game designer and developer, having worked at such studios as Harmonix and Giant Spacekat. Her recent presentation at Google, "Everyone can make games now", underscores her belief that the freedom to make games is a basic human right, and that games should open and accessible to all as a medium of artistic expression.

But what does it mean to be a game designer? Does one need to know how to program, or is that the province of game developers? Do the interactive fiction made possible by game engines such as Twine and Inform qualify as games? What basic skills should a participant in the upcoming Global Game Jam or Ludum Dare events have? In this podcast interview, Carolyn and Ken discuss these topics and more.

Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

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https://media.blubrry.com/polygamer/www.polygamer.net/wp-content/uploads/podcast/pg37-carolyn_vaneseltine.mp3

Podcast: Download (Duration: 48:16 — 23.0MB) | Embed

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Posted in Podcast | Tags: Carolyn VanEseltine, Choice of Games, development, game design, game jam, gamejam, Giant Spacekat, Global Game Jam, Harmonix, IF, Inform, interactive fiction, Ludum Dare, text adventures, Twine, WiG, Women in Games, Women in Games Boston |

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