Chris Barney is a game developer who sees games as an engine of social capital. As a maturing medium, video games have the potential to reinforce, shape, and influence societal norms and values toward sexism, racism, upward mobility, and other constructs. How do video games do this, and how can game developers balance this responsibility to their audience with the responsibility to their shareholders? Can video games truly make us violent? Can a single video game change the world? Reprising his BostonFIG presentation on "The Nature and Purpose of Games: Toward Social Justice", Barney speaks on these topics, answering many questions while raising others.
Download the audio edition of this interview below or from iTunes, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.