No role-playing game can present a greater challenge than the real-life role of parent — especially when you’re a game developer. How does one juggle these dual roles and responsibilities? Are telecommuting and crunch time harder when you have kids? Does being a parent affect the kinds of games you’ll produce or play?
At the January 2015 monthly meetup of Women in Games Boston, I moderated a panel that addressed these topics and more. The five panelists were Boston-based game developers and parents:
- Avida Michaud of Harmonix
- Chris Hart of the OpenSimulator project
- Amanda Warner of Giant Spacekat
- Caleb Garner of Part12 Studios
- Scott Macmillan of GSN Games
This episode of Polygamer is a recording of that panel. Thanks to Wade Clarke for his assistance in cleaning up the audio. Download the episode below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. A video of the panel is also available, courtesy Oleg Brodskiy:
A similar panel will be presented at PAX East, with Amanda Warner in a recurring role.
Podcast: Download (Duration: 1:57:52 — 56.5MB) | Embed
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