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Tag Archives: Adventure Games

Polygamer #68: Katie Hallahan of Phoenix Online Studios

Posted on July 12, 2017 by Ken Gagne

Katie Hallahan is the chief communications officer, co-founder, game designer, and public relations director for Phoenix Online Studios, a developer and publisher of point-and-click adventure games. The studio began in 2002 when Katie and her fellow directors set out to create an unofficial King’s Quest fan game, The Silver Lining, the fifth and final episode of which is releasing this year. Phoenix Online Studios has since partnered with legendary game designer Jane Jensen to release Cognition: An Erica Reed Thriller and Gabriel Knight: Sins of the Father 20th Anniversary Edition. In her spare time, Katie writes for 411mania.com, covering The Walking Dead.

In this interview, Katie and I discuss the many legal trials and tribulations involved in publishing The Silver Lining, and how the release of The Odd Gentlemen’s new episodic King’s Quest game affected the studio; how Phoenix Online Studios came to work with Jane Jensen; the transition from Torque to Unity game engines, and what this means for multi-platform releases; the studio’s experiments with publishing games by other developers, such as Quest for Infamy by Infamous Quests; and how to get into the games industry as a narrative designer. Finally, Katie and I talk about The Walking Dead universe of comics, games, and shows, whether we’re reaching peak zombie, and what the endgame is for a show based on a comic with no end.

Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

Links mentioned in this episode:

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Podcast: Download (Duration: 1:01:34 — 29.0MB) | Embed

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Posted in Podcast | Tags: 411mania.com, Activision, Adventure Game Studio, Adventure Games, AGS, Fear the Walking Dead, Game of Thrones, Infamous Quests, Jane Jensen, King's Quest, Phoenix Online Studios, point and click, POS, POStudios, Quest for Infamy, Sierra, Sierra Online, The Flash, The Silver Lining, The Walking Dead, TSL, Unity, Vivendi Entertainment |

Polygamer #57: Natalie Juhasz of ReVenture Games

Posted on December 14, 2016 by Ken Gagne

Natalie Juhasz is the co-founder and creative lead of indie game studio ReVenture Games. After producing several successful point-and-click adventure games in the Lorna Bains franchise, Juhasz and co-founder Marcus Seyer have launched an Indiegogo campaign for their first commercial title: Lorna Bains in ‘For Whom The Southern Belle Tolls’. As part of their exploration of narrative, the studio also recently attended narrative games convention AdventureX, where Juhasz attended several panels on the proliferation of adventure game mechanics, the intersection of adventure games and virtual reality devices such as the Oculus Rift, and more.

In this interview, Ken and Natalie discuss the myth of adventure games having died and been resurrected; the differences in tone and gameplay between Sierra’s and LucasArts’ classic adventure titles; the strengths and weaknesses of modern game engines available for creating adventure games; the decision to take Lorna Bains from freeware to commercial; and how games can have narrative without being about narrative.

Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.

Continue reading →

https://media.blubrry.com/polygamer/www.polygamer.net/wp-content/uploads/podcast/pg57-natalie_juhasz.mp3

Podcast: Download (Duration: 1:17:24 — 36.3MB) | Embed

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Posted in Podcast | Tags: Adventure Game Studio, Adventure Games, AGS, crowdfunding, For Whom The Southern Belle Tolls, Lorna Bains, LucasArts, Natalie Juhasz, point and click, ReVenture Games, SCI, SCUMM, Sierra, Sierra On-Line, Unity |

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