In four short years, Patreon has enabled thousands of gamers to take their journalism, podcasts, and channels to the next level. It’s proven a popular alternative to the whims of Google’s “adpocalypse”—though Patreon’s had a few bumps of its own along the way. On the PAX East 2018 panel “Gaming Patreon: Building Community for Fun and Profit“, I chatted with three Patreon creators to learn about their crowdfunding strategies, setting effective goals and rewards, building a community, and how artists and patrons can steel themselves against potential changes to Patreon’s model.
- Ken Gagne (Digital Content Developer, Gamebits)
- Tanya C. DePass (Founder & Director, I Need Diverse Games)
- Lon Seidman (Content Creator, Lon.TV)
- Ian Danskin (Founder and Editor, Innuendo Studios)
Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Spotify, Amazon Music, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Click past the jump for links to resources mentioned in this episode.
Links mentioned in this episode:
- Tanya C. DePass on Polygamer #69
- Lon Seidman on Open Apple #28
- Ian Danskin on Polygamer #53
- The But Why Tho? podcast and its Patreon
Podcast: Download (Duration: 1:02:35 — 29.5MB) | Embed
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