No role-playing game can present a greater challenge than the real-life role of parent — especially when you’re a game developer. How does one juggle these dual roles and responsibilities? Are telecommuting and crunch time harder when you have kids? Does being a parent affect the kinds of games you’ll produce or play?
- Avida Michaud of Harmonix
- Chris Hart of the OpenSimulator project
- Amanda Warner of Giant Spacekat
- Caleb Garner of Part12 Studios
- Scott Macmillan of GSN Games
This episode of Polygamer is a recording of that panel. Thanks to Wade Clarke for his assistance in cleaning up the audio. Download the episode below or from iTunes, Stitcher, or TuneIn. A video of the panel is also available, courtesy Oleg Brodskiy:
A similar panel will be presented at PAX East, with Amanda Warner in a recurring role.